Guild Boss (Ghost Hunters #14)

Jayne Castle


Rated: 4.38 of 5 stars
4.38 ·
[?] · 15 ratings · Published: 16 Nov 2021

Guild Boss by Jayne Castle
Welcome to Illusion Town on the colony world of Harmony—like Las Vegas on Earth, but way more weird.

Living in this new, alien world doesn’t stop the settlers from trying to re-create what they’ve left behind. Case in point—weddings are still the highlight of any social calendar. But it’s the after-party that turns disastrous for Lucy Bell. Kidnapped and drugged as she leaves the party, she manages to escape—only to find herself lost in the mysterious, alien underground maze of glowing green tunnels beneath Illusion Town. She’s been surviving on determination and cold pizza, scavenged for her by a special dust bunny, when help finally shows up.

Gabriel Jones is the Guild Hunter sent to rescue her, but escaping the underground ruins isn’t the end of her troubles—it’s only the beginning. With no rational reason for her abduction, and her sole witness gone on another assignment for the Guild, whispers start circulating that Lucy made it all up. Soon her life unravels until she has nothing left but her pride. The last thing she expects is for Gabriel Jones to come back to town for her.

The Lucy that Gabriel finds is not the same woman he rescued, the one who looked at him as if he were her hero. This Lucy is sharp, angry, and more than a little cynical—instead of awe, she treats him with extreme caution. But a killer is still hunting her, and there aren’t a lot of options when it comes to heroes. Despite her wariness, Gabriel is also the one person who believes Lucy—after all, he was there. He’s determined to help clear her reputation, no matter what it takes. And as the new Guild Boss, his word is law, even in the lawlessness of Illusion Town.
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